Pirots 5 UK
Pirots 5: Cursed Temple is ELK Studios' new CollectR™ slot. Four birds dig into a cursed Egyptian tomb for gems, coins and revenge: 96% top RTP, high variance, wins up to 10,000x the stake. The demo and the full breakdown are right here.
Pirots 5 at a glance
| Feature | Pirots 5 |
|---|---|
| Provider | ELK Studios |
| Release | 2026 |
| Game type | CollectR™ grid slot, no fixed paylines |
| RTP | 96% top setting (also 94 / 92 / 90 / 87%) |
| Variance | High, 7 out of 10 |
| Hit rate | 25.1% |
| Max win | 10,000x the stake, capped at £1,000,000 |
| Stakes | £0.20 to £100 per round |
| Grid | 6×6, growing to 8×8 during a round |
| Feature buy | X-iter™, five options from 3x to 250x |
| Worlds | Cursed Temple, The Kraken, City of Gold |
| Game ID | 10266 / 110266 |
| Devices | Desktop, mobile and tablet (Mobile First build) |
| Free demo | Yes, right on this page |
On screen: the tomb, the coins, the wins
Key art, the base grid with the X-iter panel and all four win celebrations. This is what you'll actually be looking at.
A heist five chapters in the making
Cursed Temple is the fifth chapter in a series that built its name by wrapping hard-hitting maths in a bright, cartoonish shell. After the ice age, the wild west and outer space, the four birds land in the sand outside an Egyptian burial chamber. The job hasn't changed: each bird collects gems in its own colour through the CollectR™ mechanic, and everything else on the board exists to speed that up or blow it sideways.
Pirots 5 is a finished ELK Studios release with a clear identity: 96% RTP in the top configuration, variance of 7 out of 10, stakes from £0.20 to £100 and a grid that swells from 6×6 to 8×8 mid-round. Add Captain Blackfeather, the Cursed Temple coin game, secret doors and a separate super bonus, and you get a slot built for players who enjoy a patient build-up before things go off at once.
Visually it's spot on. Egypt is hardly an original setting, but the animation work rises well above average, and the soundtrack hides a cheeky nod to a certain whip-cracking film adventurer.
Pirots 5 demo: same tomb, play money
Not sure yet? Don't stake anything. The Pirots 5 demo is the same build as the real-money game: same grid, same feature symbols, same Game Rules file, no download and no registration. The only difference is the play-money balance.
Use it to learn how the birds chain collections before the grid refills, and to watch how often the meter actually releases feature symbols. One spin of the secret door teaches you more about the traps than any paragraph will, and a cold streak in here costs nothing.
Your first round of Pirots 5
Every round opens on a 6×6 grid with all gems at level 1. The four birds eat orthogonally adjacent symbols in their own colour, plus any feature symbols in their path. A bird keeps moving for as long as it has something to collect, so a single drop can chain several moves before new symbols fall.
- Pick a stake. Anything from £0.20 to £100 per round. Start at the bottom while you learn the flow.
- Watch the birds, not the reels. There are no paylines. Wins come from what each bird can reach in its own colour.
- Charge the meter. The Symbol Collection Meter above the grid fills as gems and wilds get collected. Each full charge queues a feature symbol, up to three at once.
- Chase upgrades. Gems level up to 7, and that upgrade path is where the serious payouts live.
The meter and the queue
When the meter releases its queued symbols, random gems turn into feature symbols, which can flip the pace of a round in one drop.
The other Pirots games, side by side
Same CollectR core in every chapter; what changes is how the board behaves.
6×6 → 8×8 gridPirots 2
The chapter where the grid learned to grow mid-round. A big upgrade of the original, and the game that set the series' formula.
Wildest swingsPirots 3
Duels, dynamite and the series' most explosive tuning. Rounds swing between quiet drops and full-board chaos with not much in between.
Three worldsPirots 4
Three playable worlds, each with its own enemy and coin game. Black Hole reshuffles the board, and one coin game runs on a 9×9 grid, the biggest in the series.
Cluster paysPirots X
The spin-off built on cluster pays: wins come from symbol clusters rather than bird runs alone. The oddball of the family.
Every feature symbol in Pirots 5
Eight feature symbols ride along with the gems, and the birds collect them the same way:
| Symbol | Image | What it does |
|---|---|---|
| Wild | ![]() | Substitutes for any gem at the payout level that applies at the time. |
| Coin | ![]() | Pays its visible value times the stake, from 1x up to 2,500x. |
| Upgrade | ![]() | Raises the collecting bird's colour by 1 to 3 levels, up to level 7. |
| Upgrade All | ![]() | Lifts all four colours at once by 1 to 3 levels. |
| Transform | ![]() | Turns a cluster of gems into the collecting bird's colour. Super Transform repeats it 2 to 3 times. |
| Bonus | ![]() | Three bonus scarabs open the bonus game with 5 Free Drops. |
| Super Bonus | ![]() | If one of the three scarabs is a Super Bonus, the super bonus game starts instead. |
| Token | ![]() | Pays the same as a 5x coin and counts towards unlocking Boss Castle. |
Gem values and the coins that matter
Each bird collects gems in its own colour, and the value depends on the level that gem has reached, from 1 to 7. Here are the top three levels as multipliers of your stake:
| Gem | Level 5 | Level 6 | Level 7 |
|---|---|---|---|
| 2.00x | 6.25x | 25.00x | |
| 1.60x | 5.00x | 15.00x | |
| 1.20x | 3.75x | 10.00x | |
| 0.80x | 2.50x | 7.50x |
Levels 1 to 4 run from 0.05x up to roughly 0.75x, which is why upgrades matter more than raw collection. Red is always the money colour.
Coins, jars and the MAX WIN
Coins pay instantly at their printed value. Simple, brutal, occasionally huge:
CoinPays its face value times the stake, anywhere from 1x to 2,500x. What you see is what you get.
Coin jar, 500xA jar loaded with 500x the stake. One collect and it pays.
Coin jar, 1,000xThe heavier jar. Rare, and it changes a session.
MAX WIN coinPays whatever is left up to the 10,000x cap. The rarest sight in the game.
Straight from the game rules
The crew and the traitor
Four collectors, one villain. Knowing who eats what makes the board much easier to read:
Captain RedfeatherLeads the flock and hoovers up red gems, the top-paying colour. The small bird on his hat is Charlie, his loyal and completely unpredictable bodyguard.
HankCollects purple gems and always wants a bigger slice of the loot. Dreams of the captain's chair; Blackfeather ended that once already.
AaronThe cheerful one, on green gems. Loves blowing things up. Sometimes it's even the right wall.
SkipperBlue gems and a soft spot for rum. Got lost mistaking sea for land, stayed because of the drinks.
Captain BlackfeatherThe traitor the crew came back for. Turns birds into ghosts and lifts their gems straight off the grid, mid-round.
The ghost curseWhat a cursed bird looks like. Its gems become Blackfeather gems worth 0.15x up to 30x each, collected in one sweep.
Blackfeather's curse, catacombs and traps
The story this time is a grudge. Long before the crew flew their own routes, they raided ships under Captain Blackfeather, until he forced them off the plank and vanished with the gold. Five games later, they've finally tracked him down. He is not pleased to see them.
Blackfeather can turn up in any drop. Land a bird next to him and he curses 1 to 4 birds into ghosts, converting their gems into far more valuable Blackfeather gems and collecting the lot in one sweep. In the bonus game he stays on between drops and guarantees a win in every catacomb fight.
Each corner hides a catacomb entrance with a random colour. Collect a symbol on a corner in the bird's own colour and it heads down to fight a mummy; win, and a feature symbol comes back up. Three or more birds in a line trigger Labyrinth, which strips whole rows and columns, and two adjacent birds can swap places with a Switcheroo.
Portals in the outer walls let a bird teleport across when something collectable waits on the other side; walls linking two portals become tunnels that reveal feature symbols as the bird passes.
Then there are the traps along the edges: archers that pick birds off, a rolling stone block (2×2 up to 4×4) that crushes everything, and a secret door that splits the grid into four quadrants and spins them 180°. Sounds nasty, but traps are usually good news: every trigger opens new chains, and the secret door is the only way into the Cursed Temple coin game.
The Cursed Temple coin game and free drops
The Hold & Win-style coin game starts the moment the whole grid gets cleared during the secret door feature. It plays on an 8×8 board with a cursed 2×2 treasure in the centre. You start with 3 drops, and every coin, bird or symbol that lands resets the counter back to 3. Park a bird next to the treasure with nothing left to collect and coins rain across the whole board.
Collect three bonus scarabs in a round and the Bonus Game opens with 5 Free Drops, plus one extra drop per additional scarab. If one of the three is a Super Bonus scarab, the super bonus game starts instead, with a cursed coin shower at the start of every single drop. Grid size, meter progress and gem levels all carry through the entire bonus. Nothing resets until it's over.
Three worlds, nine tokens, one Boss Castle
The tomb is only the start. Pirots 5 spans three worlds: Cursed Temple, The Kraken and City of Gold, and across them you collect 9 tokens in total. Bank all nine and Boss Castle unlocks for good. Progress saves permanently, across every stake level and game mode, so the token you grabbed on a £0.20 round still counts when you come back next month.
Wins along the way get celebrated in four tiers: Big Win, Mega Win, Super Win and Epic Win. You'll meet the first two fairly often. The last one, less so.
Pirots 5 by the numbers
| Parameter | Value |
|---|---|
| RTP (top setting) | 96.0% |
| RTP levels | 96% / 94% / 92% / 90% / 87% |
| House edge (at 96%) | 4.0% |
| Hit rate | 25.1% |
| Variance | High (7/10) |
| Max win | 10,000x the stake |
| Cap at max stake | £1,000,000 |
| Grid | 6×6 to 8×8 |
Five RTP levels exist; the casino decides which one runs. The active figure sits at the bottom of the Game Rules file inside the game, so it takes ten seconds to check. Do check: the gap between 96% and 87% is nine points of house edge on the very same game.
What X-iter buys you
X-iter™ is ELK's feature buy menu, and Pirots 5 gets five options. RTP stays at 96% whichever one you pick. Prices scale with your stake, from £0.60 at minimum up to £25,000 at maximum:
| Option | Price | What you get |
|---|---|---|
| Bonus Hunt | 3x the stake | Just over 5x higher chance of a bonus |
| Mega Hunt | 10x the stake | Just over 20x higher chance of a bonus |
| Cursed Temple | 50x the stake | Straight into the coin game |
| Bonus | 100x the stake | Bonus game with 5 Free Drops |
| Super Bonus | 250x the stake | Super bonus game, coin shower on every drop |
How we play Pirots 5
None of this beats the maths. These habits just stop you giving value away for free:
Open the Game Rules file and scroll to the bottom. If it says 87%, your casino kept nine points of your RTP. Play the same game somewhere better.
The meter, corners and traps make sense after ten free rounds, not from a paytable. That's what the demo button is for.
A gem of the right colour on a catacomb corner is worth more than its face value. The mummy fight behind it pays out a feature symbol.
A level 7 red pays 25x per gem. Push a colour to the top and an ordinary drop starts outearning coin jars.
Bonus Hunt at 3x is a cheap nudge. Cursed Temple at 50x skips the queue entirely. Decide what you're paying for before you tap.
Variance is 7 out of 10. At £0.20 a round, £50 covers 250 spins, which is enough runway to actually reach the bonus instead of tapping out early.
Strong sides and sore spots
What we rate
- CollectR™ play with no fixed paylines, still fresh five chapters in.
- Real depth: catacombs, portals, traps and three worlds with tokens.
- Boss Castle is a permanent long-term goal; progress never resets.
- A solid 96% RTP at the best operators.
- Five X-iter™ buy options, from a 3x nudge to a 250x super bonus.
What stings
- 7/10 variance demands patience and a planned bankroll.
- RTP varies by operator, down to 87%, so you have to check before you play.
Pirots 5 reviews from players
Egypt done properly for once
The move underground works. Catacomb fights with the mummy are something no other slot I play has, and since the X-iter button turned up in ELK games I barely touch anything else. Cursed Temple at 50x is my usual buy.
Verified playerThe coin game carried my week
Cursed Temple coin game is the best bit by a mile. Cleared the grid through the secret door and watched coins rain on the 8×8 board for what felt like a full minute. Birds eating gems still hasn't got old.
Verified playerWorthy successor to my favourite
Pirots 2 held my top spot for two years and the fifth one finally took it. Fair warning, it takes a few sessions to learn everything. Blackfeather flipping half the crew into ghosts turned a dead spin into my best win of the month.
Verified playerCheck the Game Rules footer
Tip from this page that actually paid off: the live RTP is printed at the bottom of the Game Rules file. My first casino ran the 92% build, so I moved. Same game, same birds, better maths.
Verified playerRuns perfectly on a phone
Played the demo on the train home, portrait mode, no app needed. Since then I've bought Mega Hunt at 10x a few times and landed two bonuses in about forty spins. The 20p floor keeps sessions long.
Verified playerThe token hunt has me hooked
Six of nine tokens banked and Boss Castle is genuinely all I think about. Love that progress sticks across stakes. Without buys the bonus can sit a long way off though, so bring patience.
Verified playerOur verdict on Pirots 5
Pirots 5 is one of ELK's strongest releases, and easily the most complete Pirots. If you enjoy slots with genuine depth, this one's a clear recommendation; newcomers just need a session or two before the board stops looking like chaos. Our scores:
| What we scored | Out of 10 |
|---|---|
| Gameplay | 9.5 |
| Sound and visuals | 9.6 |
| Features | 9.8 |
| Ease of entry | 8.0 |
| Overall | 9.2 |
High variance, a permanent goal in Boss Castle and the best coin game ELK has built so far.
Pirots 5 questions, answered
Yes. The Pirots 5 demo runs straight in your browser from this page: no download, no registration, play money already loaded. Hit the Pirots 5 demo button at the top and the game opens in seconds.
Pirots 5 RTP comes in five builds: 96%, 94%, 92%, 90% and 87%. The casino picks which one runs. The active figure is printed at the bottom of the in-game Game Rules file, so check it before you deposit and stick to 96% where you can.
The Pirots 5 max win is 10,000x your stake, capped at £1,000,000 on the £100 maximum bet. The MAX WIN coin pays whatever remains up to that ceiling in one hit.
ELK Studios released Pirots 5: Cursed Temple in 2026 as the fifth main chapter of the series. The free demo is already live on this page.
At any casino running ELK Studios games. We link one above that accepts UK players, carries the full Pirots range and pays out in pounds. Every Play now button on this page takes you there.






